Mathematics Book

Introduction to 2D Hit-Testing

Introduction to 2D Hit-Testing

Hit-testing conditions are derived from first geometric principles for every common pair of 2D primitives: a point against a circle, a circle's...

Instance-Based Learning

Stirling's Approximation

Monte Carlo Integration

Vector Basics

Natural Numbers and Integers

Collision Detection

Shader Functions

Counting Principles

Probabilistic Data Structures

Solutions to Coding Challenges